JigsawPlanet Re-Design
✦
Tailoring gaming experiences for a neglected audience
JigsawPlanet is a website dedicated to virtual puzzle games. Many of the site's avid users skew toward being Gen Xers and Baby Boomers. Despite this knowledge, the site’s interface isn’t well-catered to these demographics.
Social Data Mining
I dug deep into JigsawPlanet’s Facebook page to learn more. I viewed JigsawPlanet’s most recent posts and the people who interacted with them via comments and likes.
User Persona
Through social data mining, I found was that most users were women ranging from 50 to 65 years old. Looking through their photos, posts, and profile details, I noticed many were homemakers, mothers, and grandmothers.
Testing Material
I created a test script and test plan and individually tested users who matched my persona. The testing prompts were mostly focused on content layout and accessibility concerns.
Sketching & Revisions
After the usability testing phase, I noted which parts of the website were the hardest for users to navigate and revised the pre-existing site navigation.
Site Navigation
Sketching & Revisions
The main content displayed on the website are the cards showing the puzzle’s information. I did a few quick thumbnail sketches to iterate upon the existing puzzle card. Based on user feedback, I included tool tips to improve icon clarity.
Wireframes
Accessibility Considerations
The color palette was tested through the WebAIM Color Contrast Checker to keep the website compliant with WCAG guidelines.
Final Prototype
athenalunadesigns@gmail.com
© 2025 by Athena Luna